My birthday has come to pass soooo....normal days drag on again. Sigh
Anyways. STBL-born Ideas yet again!
Koa'ki Meiru Wall
LVL 4 EARTH
Rock 1900/1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card.
Koa'ki Meiru's are a very aggressive, versatile and interesting control Archetype. Seen more so in it's Rock-Type theme.
I always have a soft spot for these negating-monster-golems-from-who-knows-where as I first used them in my first ever YGO Regionals in Calgary. (and I was also the first and only one that ran it that time) I didn't get a high enough ladder during that time, as I have misplayed a lot, but I still enjoyed the feel and raw control the Ko-Rocky Meiru's have given me in my games. And Wall just made them a whole lot better. Like that fuzzy feeling you get when you look at a puppy and kitten playing.
As of today, these are the things that a Rock Stun deck can take control of in a game:
- Monster Effects (Guardian)
- Spells (Wall)
- Traps (Sandman)
- Special Summons (Fossil Dyna Pachycephalo)
- Monster Presence (Legendary Jujitsu Master, Mole, Morphing # 2)
- Hand Advantage (Morphing Jar)
- Facedown/Continuous Spells and Traps (Gigantes when dead)
That's it for my Ideas corner.
Oh! and starting next post I'll be adding something snazzy to my posts, to make it a bit more interesting and not....bland. (-_-')
Ckp here,
Peace Out!
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