Tuesday, November 9, 2010

The Call of the Mountain and The Inspirations from Deep Within

Hey there!

My birthday has come to pass soooo....normal days drag on again. Sigh

Anyways. STBL-born Ideas yet again!

Koa'ki Meiru Wall

LVL 4 EARTH
Rock 1900/1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card.

Koa'ki Meiru's are a very aggressive, versatile and interesting control Archetype. Seen more so in it's Rock-Type theme.
I always have a soft spot for these negating-monster-golems-from-who-knows-where as I first used them in my first ever YGO Regionals in Calgary. (and I was also the first and only one that ran it that time) I didn't get a high enough ladder during that time, as I have misplayed a lot, but I still enjoyed the feel and raw control the Ko-Rocky Meiru's have given me in my games. And Wall just made them a whole lot better. Like that fuzzy feeling you get when you look at a puppy and kitten playing.

As of today, these are the things that a Rock Stun deck can take control of in a game:
  • Monster Effects (Guardian)
  • Spells (Wall)
  • Traps (Sandman)
  • Special Summons (Fossil Dyna Pachycephalo)
  • Monster Presence (Legendary Jujitsu Master, Mole, Morphing # 2)
  • Hand Advantage (Morphing Jar)
  • Facedown/Continuous Spells and Traps (Gigantes when dead)
All we need is Normal Summon, Draw and Opponent Turn negation and I'll be happy! Ai!

That's it for my Ideas corner.

Oh! and starting next post I'll be adding something snazzy to my posts, to make it a bit more interesting and not....bland. (-_-')

Ckp here,
Peace Out!

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